Dev blog of Melbourne‑based thing‑creator Damien Clarke.

All works © DX Interactive 2011–2014

Apr 19th, 2014

Shapes
dxinteractive:

Ever wanted to pixelate an image but use shapes other than squares? This thing will do it.
http://dxinteractive.com/mosaic/

Just updated this to have vector exporting, outlines, more patterns, non-uniform scaling, extra shape tweaks, better zoom / pan controls and ability to handle higher resolution photos.

Shapes

dxinteractive:

Ever wanted to pixelate an image but use shapes other than squares? This thing will do it.

Just updated this to have vector exporting, outlines, more patterns, non-uniform scaling, extra shape tweaks, better zoom / pan controls and ability to handle higher resolution photos.

Apr 10th, 2014

Haha
Some bugs are just great. This is from a while ago.

Haha

Some bugs are just great. This is from a while ago.

Mar 30th, 2014

Dodecahedrons #3
Now that the 12gon launch and website / blog redesign are out of the way, I’m back to this. Now has death triggers, death animations, life / death cycle, collisions / force fields, air particles (don’t look so great in the GIF), colour scheme management, a structure to allow level generation from a series of ‘zones’, a couple of simple zones in place, the loading and unloading of said zones and the beginnings of a difficulty ramp.
Next - make lots of fun different zones containing weird stuff to avoid and  collect and interact with.

Dodecahedrons #3

Now that the 12gon launch and website / blog redesign are out of the way, I’m back to this. Now has death triggers, death animations, life / death cycle, collisions / force fields, air particles (don’t look so great in the GIF), colour scheme management, a structure to allow level generation from a series of ‘zones’, a couple of simple zones in place, the loading and unloading of said zones and the beginnings of a difficulty ramp.

Next - make lots of fun different zones containing weird stuff to avoid and  collect and interact with.

Mar 28th, 2014

Rebrand
I’ve relaunched my portfolio website and my Tumblr with a completely redone theme. Much better.

Rebrand

I’ve relaunched my portfolio website and my Tumblr with a completely redone theme. Much better.

Mar 19th, 2014

Scribble

Just some scribbles from a long time ago. I still kind of like them.

Mar 6th, 2014

Here’s another
I promise I didn’t copy this from the Stack Overflow logo.

Here’s another

I promise I didn’t copy this from the Stack Overflow logo.

Feb 26th, 2014

Geometry
I’m starting a new tumblr called 12gon. I’ll post lots of GIFs I make like this one. I might reblog the first few here, but very little after that. These feeds are splitting ways, so follow if you’re into it. It’s going to be fun.

Geometry

I’m starting a new tumblr called 12gon. I’ll post lots of GIFs I make like this one. I might reblog the first few here, but very little after that. These feeds are splitting ways, so follow if you’re into it. It’s going to be fun.

Jan 25th, 2014

Light bug
Made for loopdeloop, January 2014. This was made in a semi-3D engine I created in Flash called ‘DX3’, it lets you make simple things in 3D but you can manipulate any of the parts as 2D at any point in the render pipeline and can use all the normal 2D effects you might find in Flash / AS3. I’ll write a little more about it later, allows some really cool 2D / 3D crossover stuff.

Light bug

Made for loopdeloop, January 2014. This was made in a semi-3D engine I created in Flash called ‘DX3’, it lets you make simple things in 3D but you can manipulate any of the parts as 2D at any point in the render pipeline and can use all the normal 2D effects you might find in Flash / AS3. I’ll write a little more about it later, allows some really cool 2D / 3D crossover stuff.

Dec 23rd, 2013

Making a hologram
Have to get rid of those pesky lines and this guy will be fun. No editing tricks or Photoshop, this is just how the photo came out of the camera.

Making a hologram

Have to get rid of those pesky lines and this guy will be fun. No editing tricks or Photoshop, this is just how the photo came out of the camera.