Dev blog of Melbourne‑based thing‑creator Damien Clarke.

All works © DX Interactive
2007 – 2014

Jul 18th, 2014

Bloxorz recreated in Minecraft

Youtube Minecraft-crafter Jesper the End recreated Bloxorz in Minecraft with all the game mechanics and everything. Watch the video, crazy stuff!

Jul 3rd, 2014

Blocks and blocks and anti-blocks
Another 12gon submitted to loopdeloop for their “block” theme.

Blocks and blocks and anti-blocks

Another 12gon submitted to loopdeloop for their “block” theme.

May 17th, 2014

Rainbow guardians

melaphantastic:

Me and Christian Villacañas made this loop for loopdeloop! It’s about a bunch of tough guys.

(Relinking so video works, yay)

Watch this! I made the song for it, a combination of chiptune and cheesy 80’s metal insipired by Anamanaguchi.

May 6th, 2014

Make 3D photos

http://dxinteractive.com/#!/3d-photos

I’ve just finished a little web app that takes an existing photo and a depth map, and gives back anaglyph 3D images (for red/cyan 3D glasses), wigglegrams or crossview images, with a bunch of options to help get the 3D working just right.

Warning: without drawing yourself a depth map you won’t get far. It’s not a jump-right-in-and-play kind of toy, but for those who are patient enough to make a depth map I hope this is a useful tool. It certainly helped me turn some pictures 3D where Photoshop fell short!

Apr 20th, 2014

Lost in the Saccades

secheronpeak:

Third completed song from the upcoming EP, will likely be the first and the title track once the EP is assembled. Slow, heavy, measured beat.

New song complete. Planning some extras for this one.

Apr 19th, 2014

Shapes
dxinteractive:

Ever wanted to pixelate an image but use shapes other than squares? This thing will do it.
http://dxinteractive.com/mosaic/

Just updated this to have vector exporting, outlines, more patterns, non-uniform scaling, extra shape tweaks, better zoom / pan controls and ability to handle higher resolution photos.

Shapes

dxinteractive:

Ever wanted to pixelate an image but use shapes other than squares? This thing will do it.

Just updated this to have vector exporting, outlines, more patterns, non-uniform scaling, extra shape tweaks, better zoom / pan controls and ability to handle higher resolution photos.

Apr 10th, 2014

Haha
Some bugs are just great. This is from a while ago.

Haha

Some bugs are just great. This is from a while ago.

Mar 30th, 2014

Dodecahedrons #3
Now that the 12gon launch and website / blog redesign are out of the way, I’m back to this. Now has death triggers, death animations, life / death cycle, collisions / force fields, air particles (don’t look so great in the GIF), colour scheme management, a structure to allow level generation from a series of ‘zones’, a couple of simple zones in place, the loading and unloading of said zones and the beginnings of a difficulty ramp.
Next - make lots of fun different zones containing weird stuff to avoid and  collect and interact with.

Dodecahedrons #3

Now that the 12gon launch and website / blog redesign are out of the way, I’m back to this. Now has death triggers, death animations, life / death cycle, collisions / force fields, air particles (don’t look so great in the GIF), colour scheme management, a structure to allow level generation from a series of ‘zones’, a couple of simple zones in place, the loading and unloading of said zones and the beginnings of a difficulty ramp.

Next - make lots of fun different zones containing weird stuff to avoid and  collect and interact with.