Gravel is fun

Monday 22nd of April 2013 -

image
Made for this months loopdeloop.

Photo

Monday 18th of March 2013 -

Spider spider spider ~ This guy is a new thing I’m working on.

Spider spider spider ~ This guy is a new thing I’m working on.

Video

Saturday 16th of February 2013 -

Assembling Lego ~ Made this little animation on a lazy hungover Sunday. It was all because I wanted to remember how to build him. It was fun.

Reblog: Photo

Wednesday 23rd of January 2013 -

A game ~ Not by me, but contains my music. Fae is the name of a new quick-reflex 2D platformer that features a number of tracks from Slow Gravity. Game created by podbot. Play it here.Also have a recent remix I did of a Nebulo song, so a kind of spacey downtempo synth-driven psybient electro-bastard remix of a minimal dark ambient-ish experimental additive-wave bonanza original.Genres. Ugh.

A game ~ Not by me, but contains my music. Fae is the name of a new quick-reflex 2D platformer that features a number of tracks from Slow Gravity. Game created by podbot. Play it here.

Also have a recent remix I did of a Nebulo song, so a kind of spacey downtempo synth-driven psybient electro-bastard remix of a minimal dark ambient-ish experimental additive-wave bonanza original.

Genres. Ugh.

Reblog: Photo Set

Monday 31st of December 2012 -

Album art illustrations ~ These are the nine illustrations that were drawn and digitally coloured to match each song on my recent album, excluding the main cover art. These images are embedded in the MP3 and FLAC files for the album, and iPhones and other clever devices will show each song’s illustration instead of the normal cover art while being played.

Someone album review’d me

Thursday 13th of December 2012 -

The music blog Repeat Button has posted an awesome review of Slow Gravity - check it out! Their blog has good taste in general.

Video

Sunday 2nd of December 2012 -

Slow Gravity released today ~ It’s out! The first song on my new album is above, listen to the entire album on this youtube playlist, or go to Soundcloud.

If you’d like to download it, head over to Bandcamp and click ‘Buy now - name your price’ button. Enter zero if you want it for free, or you can throw me a few coins, your choice. I’ll have more free download options up soon.

All the songs on this album are under a Creative Commons licence, so you can use these songs, as is, for non-commercial purposes as long as you credit them.

Hope you enjoy it, thanks for listening.

Reblog: Photo

Saturday 1st of December 2012 -

Finished my album art ~ This is the front cover, many more drawn to go with it. Album is out extremely soon, like in the next few days!

Finished my album art ~ This is the front cover, many more drawn to go with it. Album is out extremely soon, like in the next few days!

Photo

Wednesday 14th of November 2012 -

I’m in a book ~ Miniclip.com made a kids book about games, and that’s me made of preselected Miniclip avatar part things, talking about making games. Yeah!

I’m in a book ~ Miniclip.com made a kids book about games, and that’s me made of preselected Miniclip avatar part things, talking about making games. Yeah!

Photo Set

Monday 12th of November 2012 -

Skategame development: IK legs ~ “IK” stands for “inverse kinematics”, which is a commonly used method to position limbs in games. Basically, if you know the positions of a characters hip and foot, it’ll work out where the knee must be. All the rest of the animation on the robot guy is using forward kinematics (FK), which is the normal way where you choose the angle of your joints and it’ll work out what position the limb is. Like posing a mannequin.

I needed this for grind tricks - if he lands in a grind I can set his feet position to be in the right places on the board, and then choose his body position, and his knees will work themselves out. Great for making it look like he’s absorbing an impact or leaning back on a downrail. In 2D it’s pretty simple, you get the choice of putting the knee forward or backward. In 3D, you get a whole 360 degree choice of where his knee could be (including bow-legged, knock-kneed and backward chicken legs), so I had to give each leg an “IK handle” to control which way his knees point.

Haven’t touched this game in quite a while due to other things, so when I finally get to the next step, I’ll be posing him in those 15 different grind positions.

Reblog: Photo

Tuesday 6th of November 2012 -

It moves! ~ melaphantastic:Damien and I made a Lego robot! What should we name him?

It moves! ~ melaphantastic:
Damien and I made a Lego robot! What should we name him?

Photo Set

Tuesday 6th of November 2012 -

Robot! ~ We made a Lego robot, I made the the body and Mel made the face. And that’s how it went.

Photo

Monday 22nd of October 2012 -

#5 out of 9 ~ Just ink so far. Too tired to even think of a colour scheme right now.

#5 out of 9 ~ Just ink so far. Too tired to even think of a colour scheme right now.

Photo Set

Saturday 20th of October 2012 -

Potential album art time ~ Drawing lots of geometric landscapes to match my upcoming album. 3 down, 6 to go.

Secheron Peak - Everywhere Like Everything

Tuesday 16th of October 2012 -



New B-side track uploaded for my Secheron Peak music project!

As much as I love a couple of parts of this song, the whole thing ended up just being incoherent and not produced well enough to include with the rest of the upcoming album, so it’s been released as an early B side track. Hopefully you might enjoy some (if not all?) of this experiment.

Me:

Tumbeller tumbeller tumbeller.

For now, this here tumbeller is for things I make that aren't big or aren't done or aren't new.

Mainly I'll be posting drawings and works in progress and bits of audio and animation and 3D and whatnot and so-forth. There will be considerably more whatnot and so-forth than anything from the other categories, so don't forget your wooly jumper and hat.

All this stuff © Damien Clarke unless otherwise specified.

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