Dev blog of Melbourne‑based thing‑creator Damien Clarke.

All works © DX Interactive
2007 – 2014

Mar 28th, 2014

Rebrand
I’ve relaunched my portfolio website and my Tumblr with a completely redone theme. Much better.

Rebrand

I’ve relaunched my portfolio website and my Tumblr with a completely redone theme. Much better.

Mar 19th, 2014

Scribble

Just some scribbles from a long time ago. I still kind of like them.

Mar 6th, 2014

Here’s another
I promise I didn’t copy this from the Stack Overflow logo.

Here’s another

I promise I didn’t copy this from the Stack Overflow logo.

Feb 26th, 2014

Geometry
I’m starting a new tumblr called 12gon. I’ll post lots of GIFs I make like this one. I might reblog the first few here, but very little after that. These feeds are splitting ways, so follow if you’re into it. It’s going to be fun.

Geometry

I’m starting a new tumblr called 12gon. I’ll post lots of GIFs I make like this one. I might reblog the first few here, but very little after that. These feeds are splitting ways, so follow if you’re into it. It’s going to be fun.

Jan 25th, 2014

Light bug
Made for loopdeloop, January 2014. This was made in a semi-3D engine I created in Flash called ‘DX3’, it lets you make simple things in 3D but you can manipulate any of the parts as 2D at any point in the render pipeline and can use all the normal 2D effects you might find in Flash / AS3. I’ll write a little more about it later, allows some really cool 2D / 3D crossover stuff.

Light bug

Made for loopdeloop, January 2014. This was made in a semi-3D engine I created in Flash called ‘DX3’, it lets you make simple things in 3D but you can manipulate any of the parts as 2D at any point in the render pipeline and can use all the normal 2D effects you might find in Flash / AS3. I’ll write a little more about it later, allows some really cool 2D / 3D crossover stuff.

Dec 23rd, 2013

Making a hologram
Have to get rid of those pesky lines and this guy will be fun. No editing tricks or Photoshop, this is just how the photo came out of the camera.

Making a hologram

Have to get rid of those pesky lines and this guy will be fun. No editing tricks or Photoshop, this is just how the photo came out of the camera.

Dec 23rd, 2013

Dodecahedrons #2
December probably isn’t the month to try and make a game as fast as possible. Things are still happening though.Since last post I’ve added a track, a track generator, a thing to turn the track into 3D objects in a track, and a track bending thingy. The track is actually completely straight, it just looks bendy because of a weird space warp thingamabob I wrote to bend the 3D points that the world is comprised of based on how far away things are. I want it to be smoother, but the maths is too hard right now.The idea behind the game keeps changing, so I’d expect the dodecahedrons may be replaced with something else, maybe maybe.

Dodecahedrons #2

December probably isn’t the month to try and make a game as fast as possible. Things are still happening though.

Since last post I’ve added a track, a track generator, a thing to turn the track into 3D objects in a track, and a track bending thingy. The track is actually completely straight, it just looks bendy because of a weird space warp thingamabob I wrote to bend the 3D points that the world is comprised of based on how far away things are. I want it to be smoother, but the maths is too hard right now.

The idea behind the game keeps changing, so I’d expect the dodecahedrons may be replaced with something else, maybe maybe.

Dodecahedrons reply

 - Nov 24th, 2013

neilsanders: Is it going to be like a sumo wrestle knock the balls out of the circle sort of a deal? IF SO I’M EXCITED, and if not I’M STILL EXCITED

Good idea for a sequel! But nope, human-like opponent AI is a bitch - I’ll be aiming for a fast paced, hold-on-for-as-long-as-you-can-and-don’t-screw-up kind of thing. It’ll have randomly generated levels for maximum "dammit that wasn’t fair! I’ll get it this time you bastard…".

Nov 24th, 2013

Dodecahedrons
I have a new game in the works that I have three goals for. One, make it fast. Two, use the new DX3 library I made for doing pseudo-3D graphics with nice lines in Flash (will post more about this later). Three, get it done.Basic physics, basic graphics, basic control scheme, basic game state control, basic menu system, basic resource loading, basic camera behaviour and a rough cut of the game’s music all done so far, really going to try to get this pounded out. Go time.

Dodecahedrons

I have a new game in the works that I have three goals for. One, make it fast. Two, use the new DX3 library I made for doing pseudo-3D graphics with nice lines in Flash (will post more about this later). Three, get it done.

Basic physics, basic graphics, basic control scheme, basic game state control, basic menu system, basic resource loading, basic camera behaviour and a rough cut of the game’s music all done so far, really going to try to get this pounded out. Go time.

I have so many unfinished games #3 replies

 - Nov 23rd, 2013

duels-of-infrno: writer: where can i play this???

Nowhere I guess, it was never finished, you can play the crummy old original one here. Unfortunately one of the Flash player releases in the last few years broke the music looping, you can see why I wanted to make a second better one.

shoofle: I feel like suddenly I have a perverse desire to make a game like this that doesn’t use any 3d graphics capabilities - do it all by hand in software.

You picked it, nothing but scaled and rotated sprites in that one. If you’re interested I once wrote an article on different ways of faking 3D for games on my website. That kind of stuff is pretty fun.

askraytheenderman: Ive played a game like this! its called accelerator! but no missiles….

Just checked that one out, it’s cool, that’s kind of how I wanted this one to be but less true 3D, very similar gameplay and concept. Dunno if they knew about mine, I suddenly feel old though, from what I can tell my original Missile Game predates it by like seven years.