Dodecahedrons reply- Nov 24th, 2013
neilsanders: Is it going to be like a sumo wrestle knock the balls out of the circle sort of a deal? IF SO I’M EXCITED, and if not I’M STILL EXCITED
Good idea for a sequel! But nope, human-like opponent AI is a bitch - I’ll be aiming for a fast paced, hold-on-for-as-long-as-you-can-and-don’t-screw-up kind of thing. It’ll have randomly generated levels for maximum "dammit that wasn’t fair! I’ll get it this time you bastard…".
I have so many unfinished games #3 replies- Nov 23rd, 2013
duels-of-infrno: writer: where can i play this???
Nowhere I guess, it was never finished, you can play the crummy old original one here. Unfortunately one of the Flash player releases in the last few years broke the music looping, you can see why I wanted to make a second better one.
shoofle: I feel like suddenly I have a perverse desire to make a game like this that doesn’t use any 3d graphics capabilities - do it all by hand in software.
You picked it, nothing but scaled and rotated sprites in that one. If you’re interested I once wrote an article on different ways of faking 3D for games on my website. That kind of stuff is pretty fun.
askraytheenderman: Ive played a game like this! its called accelerator! but no missiles….
Just checked that one out, it’s cool, that’s kind of how I wanted this one to be but less true 3D, very similar gameplay and concept. Dunno if they knew about mine, I suddenly feel old though, from what I can tell my original Missile Game predates it by like seven years.